Esim - Tutorial de Equipos (Parte 1)
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Bienvenidos !


En esta edición hablaremos un poco de cual importante tener un buen equipo y de donde surgen tantos equipos. Sin más preámbulos, vamos al tema del día de hoy:

Existen diferentes tipos de calidad, identificados con su respectivo color:

Q1
Q2
Q3
Q4
Q5
Q6

Para tener un set completo, se requieren 8 de ellos:

. Casco
. Armadura Personal
. Visión
. Mejora del Arma
. Accesorio
. Pantalones
. Botas
. Amuleto de la suerte

Cada equipo tiene distintos parámetros, los cuales son nueve, y dos tiene cada equipo:

Probabilidad de Evadir Daño. (No consume vida).
Probabilidad de Crítico. (Se pega casi el doble cuando se activa).
Probabilidad de Fallar. (Reduce la probabilidad de fallar, o sea, mayor % para bajar el miss a 0%, mejor).
Daño. (Depende el %, pegas mejor de base)
Daño Máximo. (Al igual que el daño, se pega mucho más y se nota pegando con "Furia" ).
Fuerza. (Aumenta la fuerza, se pega más, pero es poco usado en un equipo, poco recomendable).
Golpe. (Depende cuanto golpe tenga, mayor va a ser el daño, poco recomendable también).
Vuelo libre. (Te ahorras pasajes)
Aumento de Habilidad Económica.
(Aumenta tu habilidad y producís un poco más, depende el %).



Dato importante:

: Para que el % habilidad económica se active, debemos esperar unas 24 horas, para que en nuestro equipo ya se active este mismo.
El % máximo contado por el server es 10%.

: Para vuelo libre, es igual que habilidad económica:

Después de 24 hs: Si el porcentaje es de 25%.
Después de 48 hs: Si el porcentaje es de 50%.
Después de 72 hs: Si el porcentaje es de 100%.
El máximo % contado por el server es de 20%.


Ahora bien, veremos los distintos porcentajes, de distintas estadísticas que son capaz de poseer los equipos, según su calidad:

Golpe

Q1 Incrementa golpe de 10 a 30.
Q2 Incrementa golpe de 30 a 40.
Q3 Incrementa golpe de 40 a 50.
Q4 Incrementa golpe de 50 a 60.
Q5 Incrementa golpe de 60 a 80.
Q6 Incrementa golpe de 90 a 130.

Fuerza

Q1 Incrementa fuerza de 10 a 16.
Q2 Incrementa fuerza de 16 a 20.
Q3 Incrementa fuerza de 20 a 24.
Q4 Incrementa fuerza de 24 a 28.
Q5 Incrementa fuerza de 28 a 40.
Q6 Incrementa fuerza de 40 a 60.

Miss

Q1 Reduce la probabilidad de fallar de 0 a 1.5%.
Q2 Reduce la probabilidad de fallar de 1.5 a 3.0%.
Q3 Reduce la probabilidad de fallar de 3-4 a 5%.
Q4 Reduce la probabilidad de fallar de 4.5 a 6%.
Q5 Reduce la probabilidad de fallar de 6 a 7.5%.
Q6 Reduce la probabilidad de fallar de 7.5 a 9%.

Crítico

Q1 Incrementa la probabilidad de crítico de 0 a 1%
Q2 Incrementa probabilidad de crítico de 1 a 2%
Q3 Incrementa probabilidad de crítico de 2 a 3%
Q4 Incrementa probabilidad de crítico de 3 a 4%
Q5 Incrementa probabilidad de crítico de 4 a 6%
Q6 Incrementa probabilidad de crítico de 6 a 8%

Daño Máximo

Q1 Incrementa el daño máximo de 0 a 2%
Q2 Incrementa el daño máximo de 2 a 4%
Q3 Incrementa el daño máximo de 4 a 6%
Q4 Incrementa el daño máximo de 6 a 8%
Q5 Incrementa el daño máximo de 8 a12%
Q6 Incrementa el daño máximo de 12 a 16%

Daño

Q1 Incrementa el daño de 0 a 1%
Q2 Incrementa el daño de 1 a 2%
Q3 Incrementa el daño de 2 a 3%
Q4 Incrementa el daño de 3 a 4%
Q5 Incrementa el daño de 4 a 6%
Q6 Incrementa el daño máximo de 6 a 8%

Evadir Daño

Q1 Incrementa la probabilidad de evadir daño de 0 a 1%
Q2Incrementa la probabilidad de evadir daño de 1 a 2%
Q3 Incrementa la probabilidad de evadir daño de 2 a 3%
Q4 Incrementa la probabilidad de evadir daño de 3 a 4%
Q5 Incrementa la probabilidad de evadir daño de 4 a6%
Q6 Incrementa la probabilidad de evadir daño de 6 a 8%



Próximamente, después de terminar este fasículo, se vendrá la versión en Inglés.


Continuará....







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USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

"E-Sim is one of the most unique browser games out there"

Become an influential politician.

The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


You can go bankrupt or become a rich man while playing the stock market.

The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


At the auction you can sell or buy your dream inventory.

E-Sim is a unique browser game. It's creators ensured realistic representation of the mechanisms present in the real world and gave all power to the players who shape the image of the virtual Earth according to their own. So come and join them and help your country achieve its full potential.


Invest, produce and sell - be an entrepreneur in E-Sim.


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