Esim - MoE: 8- In-game Alliances & Attacking Regions
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MoE: 8- In-game Alliances & Attacking Regions (Old article)
Posted 12 years ago by
Guy3000    
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TABLE OF CONTENTS:
0- Introduction
1- Section 1: What are alliances?
2- How does an alliance proposal work?
3- Are alliances useful?
4- Section 2: How do you attack regions?
5- Is attacking a region useful?
6-Links to Previous Articles + More Information

0-introduction:

Hello my fellow sAustralians!

Following this week's interesting turn of events with the sAustralian-sIndonesia NAP I felt it appropriate that the weekly topic should be about the game mechanics behind alliances and attacking regions. I have divided this article into two sections for the two different topics.



1- Section 1: What are alliances?

Alliances, also known as Mutual Protection Pacts (MPPs), are agreements between two countries for military cooperation which facilites battle-fighting between those two countries as the players located in one of the countries can fight for any battle their allies may be implicated in.

An MPP lasts 30 days after which it needs to be updated. A MPP cannot be proposed if you are at war with the country or one of its allies.



2- How does an alliance proposal work?

An alliance proposal is first started by the president of either country which clicks a button to start a congress vote in the respective country. Should this vote pass, a new congress proposal is automatically started in the country where the alliance is being offered. After this receives more than 50% of congress votes, 10 Gold
is taken from each country's treasury and the MPP is created (if there isn't enough gold the MPP proposition fails).

To find a list of current alliances for any given country visit the (Country > Wars and Politics) tab.



3- Are alliances useful?

Military cooperation is obviously useful between countries to bond and become more powerful together however, the in-game mechanic of MPP, in my opinion, is not that useful for smaller countries. This is because, in practice, the main use of the MPP is to have the battles your allies are fighting in be visible on the home page and the ability to participate in CW from a different country. Other than this, players should always travel to the neighboring region during an attack or the region during a defence of their allies' territories for the location therefore, the ability to fight in a battle from the country with an MPPs is relatively useless. Therefore, I would argue in-game MPPs are considerably less useful between two less powerful countries (even if they are allies) due to their cost and lack of true usefulness.



4- Section 2: How do you attack regions?

Attacking regions is a surprising complex law proposal but is the basis of a country's expansion. To attack a region, the president of the attacking region proposes to attack any neighboring region and (similarly to CW) it costs 10 Gold
+ 10% of the region's population (in Gold
).

To illustrate, it would cost:
-38.8 Gold
to attack Java (current population of 288) but only
-10.7 Gold
to attack Punta Arenas (cur. pop. 7).

However, before a country can attack they must meet six conditions:

-There must be an active war between two countries. A war is a series of battles that starts when there is a declaration of war and ends when a peace proposal is made or there a country completely takes over the other.
-There must not be an active battle at the attacked region.
-Attacker must have war initiative (no active battle in any given war or have not lost a battle in the given war in the past 24 hours)
-Attacker must have enough to pay for the attack.
-There must be a border between attacker and the region that is being attacked.
-Another region of the country is not already being attacked (only one region at a time can be attacked)



5- Is attacking a region useful?

Incredibly so, as it is how a region acquires its economic power (high ressource regions), decreases power of other countries (taking their capital or breaking their route to their core/base regions). It is the arguably the single most important action the president can do and (as we saw) has implications everywhere.



6- Links to Previous Articles + More Information:

Welcome message (many links)
The Australian Ambitious Times Page
Alliances (wiki)
Attack Region (wiki)

Hopefully the game mechanics of alliances and attacking regions makes sense to all now! Understand the power behind the president's choices and the implications they can have.

Interesting few weeks coming up!



Previous article:
MoE: 7- More on Civil Wars (12 years ago)

Next article:
In Depth: Top Damage (12 years ago)

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