We're all aware of the problem that occurs in the Wood and Stone industry (also known as worthless high regions) The demand for these products is as low as it can get. Stone is the 'better one' in this situation, we can use it to build Hospitals, Defence Systems, Estates. On the other hand Wood is only used for Houses. There were hundreds of ideas and articles trying to re-invent the wheel again(not saying they were bad ideas, but they were not the best ones too)
Lets make an example here.
There are 2500 players. They all have their HouseQ5 and EstateQ5. That means the Wood and Stone industry lost 2500 potential customers permanently. Once they bought the house - 99% will keep it and use the +5 limits of Food^Gift.
That's 2500(amount of q5houses)x1500(wood) = 3,750,000 Wood
2500(amount of q5estates)x3000(stone) = 7,500,000 Stone
These are big numbers, right ?
~~ No, they're not. Once the houses and estates were made the demand for wood and stone decreased by the numbers shown above. Simply: The houses are made = no more wood needed = nobody makes it = region dies. To create big demand for wood and stone that would be 'stable' we would need a lot of new players without Estates and Houses. That's impossible, sadly we would need a lot of players to keep the demand high and the regions to be made attractive for businessman.
The stone is doing a lot better, not because of Estates, it's because of Defence Systems(most commonly used 'Country' item) The wars keep the stone business running. But it's running pretty low too. The main creators of Defence Systems and Stone(as of RAW material) are National Organisations to supply their own needs.
I suspect that the demand for Wood is 10,000 - 15,000 / day AT MAX
~~ that amount of wood is enough to create 10 houses Q5 / day | i believe that maybe 1/2 will get bought on Setrade or market. Rest will be stacked somewhere and wait for the future buyer.
I suspect that the demand for Stone is somewhere between 15,000 - 35,000
~~And this is mainly due to Orgs making their own defence systems.
These are very very very low demands. Comparing this to Diamond/Grain/Iron and perhaps Oil, the demand for wood and stone is beyond a joke...
/// The Solution ? \\\
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As I've said earlier, lets imagine we have 2,500 players using Q5 Estate and Q5 House EVERY DAY
They don't create any demand for Stone/Wood. They already 'took' the demand out of the market.
My idea is as simple as it gets. But creating A LOT of demand for Wood and Stone.
The cost of using House and Estate would be payed in Wood and Stone / Day
5 wood / Q of House
5 stone / Q of Estate
Q5 House - 25 wood / day ||| Q5 Estate - 25 Stone / day
Q4 House - 20 wood / day ||| Q4 Estate - 20 Stone / day
Q3 House - 15 wood / day ||| Q3 Estate - 15 Stone / day
Q2 House - 10 wood / day ||| Q2 Estate - 10 Stone / day
Q1 House - 5 wood / day ||| Q1 Estate - 5 Stone / day
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Player XXX is using Q5 House and Q5 Estate
At Day-change our XXX player will pay 25 Wood and 25 Stone get his +5food and +5gift limit.
If he pays the wood+stone = he gets the 15food 15gift
If he doesn't have the wood+stone on his account = 10food 10gift
Simple, right? It's not expensive too.
2,500 players using Q5 House and Q5 Estate would generate the demand of
62,500 Wood / Day
62,500 Stone / Day
This is just the increased demand if we assume only 2,500 players have houses and estates, There are lot more players out there using House/Estates of different Qualities.
That's a great news for countries with High Wood and Stone region. This will allow companies to open up again. This means a lot to governments with 'bad high' region. The wood and stone will now create more jobs and more taxes to improve your country!
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