Esim - Another solution to Wood/Stone problem
Login:
Password:

Forgot password Register

Article

CSax


Redactor

1672


117
Another solution to Wood/Stone problem (Old article)
Posted 11 years ago by
CSax    
Report


(Here you have a copy of one of the best ideas for this problem made by XenosOTK)

We're all aware of the problem that occurs in the Wood and Stone industry (also known as worthless high regions) The demand for these products is as low as it can get. Stone is the 'better one' in this situation, we can use it to build Hospitals, Defence Systems, Estates. On the other hand Wood is only used for Houses. There were hundreds of ideas and articles trying to re-invent the wheel again(not saying they were bad ideas, but they were not the best ones too)

Lets make an example here.

There are 2500 players. They all have their HouseQ5 and EstateQ5. That means the Wood and Stone industry lost 2500 potential customers permanently. Once they bought the house - 99% will keep it and use the +5 limits of Food^Gift.

That's 2500(amount of q5houses)x1500(wood) = 3,750,000 Wood
2500(amount of q5estates)x3000(stone) = 7,500,000 Stone

These are big numbers, right ?
~~ No, they're not. Once the houses and estates were made the demand for wood and stone decreased by the numbers shown above. Simply: The houses are made = no more wood needed = nobody makes it = region dies. To create big demand for wood and stone that would be 'stable' we would need a lot of new players without Estates and Houses. That's impossible, sadly we would need a lot of players to keep the demand high and the regions to be made attractive for businessman.

The stone is doing a lot better, not because of Estates, it's because of Defence Systems(most commonly used 'Country' item) The wars keep the stone business running. But it's running pretty low too. The main creators of Defence Systems and Stone(as of RAW material) are National Organisations to supply their own needs.

I suspect that the demand for Wood is 10,000 - 15,000 / day AT MAX
~~ that amount of wood is enough to create 10 houses Q5 / day | i believe that maybe 1/2 will get bought on Setrade or market. Rest will be stacked somewhere and wait for the future buyer.

I suspect that the demand for Stone is somewhere between 15,000 - 35,000
~~And this is mainly due to Orgs making their own defence systems.

These are very very very low demands. Comparing this to Diamond/Grain/Iron and perhaps Oil, the demand for wood and stone is beyond a joke...

/// The Solution ? \\\





As I've said earlier, lets imagine we have 2,500 players using Q5 Estate and Q5 House EVERY DAY
They don't create any demand for Stone/Wood. They already 'took' the demand out of the market.

My idea is as simple as it gets. But creating A LOT of demand for Wood and Stone.

The cost of using House and Estate would be payed in Wood and Stone / Day
5 wood / Q of House
5 stone / Q of Estate

Q5 House - 25 wood / day ||| Q5 Estate - 25 Stone / day
Q4 House - 20 wood / day ||| Q4 Estate - 20 Stone / day
Q3 House - 15 wood / day ||| Q3 Estate - 15 Stone / day
Q2 House - 10 wood / day ||| Q2 Estate - 10 Stone / day
Q1 House - 5 wood / day ||| Q1 Estate - 5 Stone / day





Player XXX is using Q5 House and Q5 Estate
At Day-change our XXX player will pay 25 Wood and 25 Stone get his +5food and +5gift limit.
If he pays the wood+stone = he gets the 15food 15gift
If he doesn't have the wood+stone on his account = 10food 10gift

Simple, right? It's not expensive too.

2,500 players using Q5 House and Q5 Estate would generate the demand of

62,500 Wood / Day
62,500 Stone / Day

This is just the increased demand if we assume only 2,500 players have houses and estates, There are lot more players out there using House/Estates of different Qualities.
That's a great news for countries with High Wood and Stone region. This will allow companies to open up again. This means a lot to governments with 'bad high' region. The wood and stone will now create more jobs and more taxes to improve your country!



Well, in my opinion, having 2500 daily players in #SeTrade only for buying a few stone and wood will be so much work for us, I mean, we will have to sell everyone this wood and stone, with or without contracts, we cant do it at everytime.

With XenosOTK idea, Wood and Stone companies will take power and will grow up so much, but what about houses and estates companies? They will be useless anyway, you will sell wood and stone, but not Estates and Houses, on my way, you will need Wood and Stone to buy the Houses and Estates that will be sold, so I think its better.

So my solution is:

How much does wood cost? For example : 0.0085
How much does house q5 cost? For example : 25


So, with XenosOTK idea you have to pay 25 wood and you have to wait 118 days untill you pay more for the wood you bought than for what you paid for the house itself.

With my idea, it would be: Every time you pay more than the house itself, the house gets broken, I mean, if you have to wait 120 ~ days to pay 25+ gold in wood, instead of having to buy that wood, you could just go #SeTrade and buy a new house each 118 days and it will be exactly the same cost than buying daily wood and stone, but without having to go to buy them everyday

My formula:

Days that each house gets broken = house price / 25*raw price (25 means, the woods everyday you have to buy in Xenos idea)

Do you like it? Vote+Shout and put your comment explaining why, please!




Previous article:
WE BLEED BLUE! (11 years ago)

Next article:
Presentación a presidente de eMexico (11 years ago)

ESim
or
Register for free:
Only letters, numbers, underscore and space are allowed (A-Z,a-z,0-9,_,' ')
Show more

By clicking 'Sign Up!', you agree to the Rules and that you have read the Privacy Policy.

About the game:


USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

"E-Sim is one of the most unique browser games out there"

Become an influential politician.

The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


You can go bankrupt or become a rich man while playing the stock market.

The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


At the auction you can sell or buy your dream inventory.

E-Sim is a unique browser game. It's creators ensured realistic representation of the mechanisms present in the real world and gave all power to the players who shape the image of the virtual Earth according to their own. So come and join them and help your country achieve its full potential.


Invest, produce and sell - be an entrepreneur in E-Sim.


Take part in numerous events for the E-Sim community.


forum | Terms of Service | Privacy policy | Support | Wikia | Alpha | Luxia | Primera | Secura | Suna | Viva | Lima | Elysia | esim political game
PLAY ON