Esim - [GUÍA] El arte de la guerra
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Osonegro


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[GUÍA] El arte de la guerra (Old article)
Posted 12 years ago by
Osonegro    
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Pelear es, sin duda alguna, la actividad más importante dentro de e-sim e imprescindible para la supervivencia del módulo económico.

No me equivoco si afirmo que las guerras son el auténtico motor de la economía en e-sim.
¿Que por qué es así? Sencillamente porque es la única actividad en la que consumes armas (y hospitales ...y sistemas de defensa...) y pierdes salud, lo que te obliga a consumir comida, regalos y casas....
Bueno, eso no es del todo cierto, también pierdes salud cuando viajas, pero realmente..., ¿para que vas a viajar si no es para pelear?

Pero en fin, vayamos al grano, ¿realmente interesa pelear y hacerlo todos los días?

SÍ Y ROTUNDAMENTE SÍ ....si económicamente te lo puedes permitir.

Pelear proporciona las siguientes ventajas al ciudadano:

* Incrementar los puntos de experiencia (1 XP por golpe) - Aunque pierdes un 10% de salud por cada golpe
* Incrementar el rango militar - El avance en los grados militares sólo se produce por la suma de los daños que has ido inflingiendo a los enemigos
* Sumar medallas - Lo que viene muy bien para el ego...

IMPORTANTE: EN EL CAMBIO DE DÍA RECUPERAS EL 50% DE SALUD

Y también proporciona ventajas a tu país: Cuanto más daño pueda proporcionar cada uno de los ciudadanos del país, más influencia tendrá el país en las batallas y le permitirá conquistar nuevos territorios y acceder a nuevos recursos económicos. ( Y posteriormentem defenderlos...)




La mecánica de pelear es sencilla:

* Seleccionas una batalla abierta, preferiblemente la que te indique tu MU (si perteneces a alguna) o a la que te ordene nuestro amado eGobierno.
* Seleccionas el arma (aunque también puedes pelear sin ellas, a puño desnudo)
* Pulsas uno de estos dos botones Fight (1 golpe) o Berserk! (5 golpes)
* Recargas salud y vuelves a pegar... y otra vez... y otra vez....




La formula para calcular el daño que produces es sencilla:

DAÑO = FUERZA x (1 + BONUS DEL ARMA) x ( 1 + BONUS DEL GRADO MILITAR)

Estos son los detalles de los parámetros que influyen en el daño y cómo puedes incrementarlos:




Por cada día que entrenes, obtendrás:



Por cada 30 días que entrenes, recibirás una Super Solder Medal por tus esfuerzos.







IMPORTANTE: SI PEGAS SIN ARMAS, LO HACES CON LA MITAD DE TU FUERZA




El avance en los grados militares sólo se produce por la suma de los daños que has ido inflingiendo a los enemigos en las distintas batallas en las que has intervenido.
esta es la tabla con los distintos grados, daños que necesitas causar para alcanzarlo y el bonus adicional que te proporciona.



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[GUÍA] El módulo económico (12 years ago)

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