Esim - Equipment: Secura rankings
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Evianon


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Equipment: Secura rankings (Old article)
Posted 11 years ago by
Evianon    
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Hello guys,

there have been so many statistics articles written already, that I thought there's not much fun to contribute with. Then I came up with an idea of official article about quality of equips. Mind you, similar article was written by Lee Soonkyu recently here but his ranking is far from complete and accurate.

So here comes mine.


Methodology

There are 2 kinds of statistics I'm gonna present here. I was planning to do 3, but the way I downloaded the data doesn't allow me to do the third type and was too lazy to remake it. Maybe next time.

Both statistics use percentages. Each percentage declares how much better you are with your equipment compared to without it.


Damage ranking

This category considers all parameters: avoid, critical, damage, hit, max-damage, miss, strength.

Basically, it's saying relatively how much damage everyone is able to do if they drop down all of their limits into a battle round.

As avoid is considerably best parameter of all 7, guys with higher avoid are higher in the list. Strong correlation makes this something like "avoid" category.




Check full list here to find yourself (Ctrl+F)


Hit ranking

This category considers all parameters except avoid.

The purpose of this category is to determine whose single hit makes the highest damage in average. If you ask something like this, avoid is of no help, and that's why it's removed.

This is also the reason why those who do have some avoid on their set lose out a bit here.




Check full list here to find yourself (Ctrl+F)

Explanations

The 2 rankings presented here promote 2 kinds of equipment sets.

The first one - avoid category - is for those who want to focus on maximizing their daily damage and xp. There's no better wall builders than them, considering they start hitting soon enough to deal all of their limits, which can take a time.

The second one - non-avoid category - is for those who want to focus on maximizing their single hits. Players high in this ranking can deal all of their limits starting t1.30 and still deal more damage than good chunk of server can. They use least weapons per day, buffing with q5s and tank is most cost-effective. Most importantly, their damage ist most concentrated of all, which makes them perfect for clutching.

Then there are people who like some combination of these 2 extremes. The 3rd category was planned to be for them, but I got lazy lol. They want to hit high damage but still get the best of both worlds.


Notes
- statistics include only players with strength 1500+. Without this condition, players with strength 50 and equip with hit/strength bonus owned the ranking
- only players with IDs 1 to 115000 are considered, 99% of last 40000 IDs don't even fulfill the strength limit anyway
- the data was downloaded during days 350-353, so some inconsistencies with present state are possible

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