Esim - 关于战斗/战役/战争的几点建议
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战斗比拼的是战斗技巧,
战役比拼的是组织和后勤,
战争从根本上是比拼物资的生产和消耗。

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对于个人战斗来说,
战斗技巧就是获得最佳的伤害加成和压秒。
在作者的文章用面包换对手的礼物,用步枪换对手的坦克! 里面,
明确提出了个人的几种战斗配置极其性价比,

简单的说就是:
1.吃15个面包空手打--------------输出0.311M,消耗1.29金,性价比0.241 [M/金]
2.吃15个面包用Q1武器---------输出0.746M,消耗3.09金,性价比0.241 [M/金]
3.吃15包用Q1武器打类固醇---输出0.896M,消耗3.49金,性价比0.257 [M/金]
4.在3基础上吃15礼物------------输出1.928M,消耗8.48金,性价比0.227 [M/金]

在这几种中,随着伤害变高,性价比逐渐的降低。
所以第4点及以上伤害首先排除,
不能作为常规战场使用。
其次第1点伤害过小,对战局影响过小,不利于压秒决胜。
所以目前看2,3点比较靠谱。

问题是2,3点要求的3-3.5金怎么解决?
7级工每天工资最高也就1.5金。
所以最佳方案是休息一天,然后打一次全Q1枪,
这样就可以解决资金问题,
做到既提供可观的伤害输出,又能做到性价比最高。
实现“用面包换对手的礼物,用步枪换对手的坦克”的最佳情况。
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对于军团战役来说,
如何设置工厂才能保证全员都能隔一天打满Q1武器呢?
请参考作者文章物资的兑换及工作的极限生产力
根据计算,假如团员均为7级技能,
要达到隔一天打满Q1武器的要求,
需要如下条件:
1.需要Q5小麦/Q5面包/Q5铁矿厂各1个,外加Q1武器厂6个。
2.按照Q5小麦2人,Q5面包3人,Q5铁矿4人,Q1武器1人来进行配置。
总共需要团员15人。

计算如下:
1.Q5面包生产链[2原料3面包]人均生产Q5面包23.6个,两天共计生产236个Q5包。
2.Q1武器生产链[4原料6武器]人均生产Q1武器61.5个,两天共计生产1230个Q1武器。
3.15个团员两天人均15.7个Q5包+82个Q1武器,足够每人2Q1机票15面包72Q1武器的标准。

这样一个45人精英团每次出动即可凭借Q5面包和Q1武器输出45*0.8M=36M伤害。
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对于国家战争来说,
我建议军团划分为AB两个集团军,
采用每天指挥一个集团军,另外一个作为预备队休整的战略。

这样有许多优点:
1.战场输出可以保持不变。
2.关键时刻可以动用预备队扭转局势。
3.把关系较好的军团组成集团军便于协同作战。
4.需要指挥的人数减少一半,便于组织与后勤。
5.提高持续作战的能力。
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以下是参考文章
物资的兑换及工作的极限生产力
手把手教你做个炸弹抢章党
推行包产到户,实现自耕强国!
用面包换对手的礼物,用步枪换对手的坦克!
如何最优化的设置军垦工厂
手把手教你如何炒外汇

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