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Tibbers


Redactor

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戰爭與經濟 - 激勵 (Military)
Posted 10 years ago by
Tibbers    
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人是遊戲中最大的資本, 小編很難找到比這更有價值的商品

如同前任CP s52146214

卸任感言 所提 :

盡量對事不對人, 用溫柔的力量讓台灣更好


所以...你今天激勵了嗎 :3

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軍階表 :



Wiki 軍階相關

雖然目前國內玩家人口不若之前三千大軍

但能夠讓人數穩定在1200~1400 實際上是件十分恐怖的事情 .

詳見 yggdra

关于未来战争经济的设想

國家需要能夠穩定輸出的玩家來支撐整體國家的強度

因此投資生財是必需的, 這樣才能確保後勤無憂

關於國家有機會支援國民的內容, 會留待後續的章節再行討論

然而對於國民本身, 除卻換置裝備或是開廠擴廠等增加利潤的動作...

獲取資金說穿了就是為了輸出

因此請把握住好的時間, 或在必要的時間參與戰事.

畢竟高等軍階的加成效是相當可觀的

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vwwj

自耕激励炸弹党进阶指南

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激勵 : 增加 Food limit 上限一

激勵頁面

成本約為 0.08g / per limit

3*Q1 wep - 0.025~0.026
2*Q3 food - 0.042~0.05
1*Q3 gift - 0.08~0.085

每日至多激勵五次亦即每日成本約在 0.4G 左右

因此建議渡過新手三十日的玩家再行激勵, 此非初期之要 .

效果 :

1. 相對於 Gift 使用, Food 絕對是更好的選擇

2. 無限疊加 Food 上限 :

a. 於當日激勵5次

b. 不要消耗到食物的額度(不要吃食物, 每日回的50HP可以打, 就是不要吃食物.)

c. 換日時額度將會 +5, 直到使用食物輸出後額度才會恢復

d. a - c 循環 , 則一個月下來將至少有 150 食物額度可供輸出 .

優點 :

1.適合平常沒有充份時間作戰或是想製造大量傷害的玩家選用

2.這也是目前小國得以在必要戰役抗衡大國的唯一利器

缺點 :

1. 不能吃到食物, 僅能吃禮物輸出(禮物與食物額度是分開計算的)

2. 務必衡量經濟 :

以目前 EC 7 薪資約 1.4G 為計價

扣除每日存激勵成本 0.4G

尚有1G 可分別購買25*Q1 wep 以及5*Q5 Food

因此不建議 EC 7 以下玩家過度使用此技能 .

上述計算方式為無損換傷的初步

亦即扣除每日薪資後, 玩家的輸出不會帶來財政上的負擔

而獲取的 BH 或是裝備則完全可以歸類至紅利部份再行額外投資 & 輸出 .

前提 :

1. 應先確保自身裝備水平有 Q4 級, 盔甲 Q2~Q3 級, 方可令所存額度有效量化.

2. 請確保本身財政無虞, 例如沒有換裝上的強烈需求等等等...

3. 請活用戰場加成以及掉落加成時間

a. 戰場加成 : 系統給與傷害加成效, 此即意謂用相同的物資換取加倍的傷害值

b. 掉落加成 : 增加裝備獲取率(真心覺得打槍前有洗手有燒香比較重要...)

補充 :

有不少的玩家實際上都知道激勵可以疊, 但最常遇到的問題實際上來自於

找不到可以激勵的人, 上面貼的那個頁面經常滿滿都是已激勵玩家

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激勵傳送門

請點選 -> 經濟 -> 每日新生公民 

從這個頁面尋找各國新生公民, 相信要能每天激勵Q1wep * 5 不再是難事 .



hans表示 : 咱也有失手的時候

poiuwu迷路神
duliKOKA no kyoukai
smellgood就只是篇報紙
xChenGxX成好康報
KipiThe Star
rakesh16环球文萃
Despodov漢斯商報
tcpo3358愛的抱抱
chinliupiggyThe Chubby Piggy
lseedead黑色騎士
TW_JimmyTaiwan Times News
ET1783i的報報
calinTime of Eve
SlayersKOKA Infinity
SadanagaTaipei Times
aresan02每日新闻
vwwj雨中观景
Michael_PanKDS Commercial News
hfqs001狼牙简报
yggdra资治通鉴
lms880522KDS Chatting
freedom2020自由亂報
OuchiOuchi Paper
CirmnutCirmnut's chatter

附註 :

廣告 :

懸賞 50G !!

【社群】e-sim 中文粉絲團,開徵封面圖片!

有興趣的讀者務必參加呀 !!!



感謝原作者 duli 授權用圖

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戰爭與經濟 - 日常篇 (10 years ago)

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戰爭與經濟 - 軍階 & 無損換傷 & 裝備 (10 years ago)

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