Esim - [EC国家补贴N5.D669] 战场补贴报表
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snaildaneao


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[EC国家补贴N5.D669] 战场补贴报表 (Statistics)
Posted 10 years ago by
snaildaneao    
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筒子们大家好!

今天发布第五期国家战场补贴。

本期国家战场补贴报表公示如下:
若看不清楚请点击表格看大图


第五期国家补贴涵盖的有效战场列表



本期共涵盖7个战场,其中1个联盟战场,本期主要战场是日常的莫斯科起义战,唯一的一场立陶宛首都Dainava起义战的烈度明显下降,显然让国内各军团的壕爷们有点大失所望。

本期国家补贴有一场莫斯科起义战开始于国家杯期间,因此享受到了双倍光环的照耀。为了节省工作量,统计处理方法和上一期相同,依然将本期所有战场的伤害都进行了双倍修订——即人为将单倍战场伤害翻倍,将未享受到光环的某些战场轮次伤害翻倍,并将本期国家补贴系数减半,最后得到正常的补贴额度值。表中看到的国家补贴系数为20,其实这是双倍减半后的数字,实际等效为40。

N5 多战场统计报表



KDS军团拿下了本期的伤害输出第一名,常态的活跃坦克保有量使得KDS军团的核心战斗力大大提升。

总体说来,第五期战场的总体烈度偏低,这与近期战场数量偏少有直接关系。并且由于涵盖了国家杯赛期,并且国家补贴并不包含国家杯战场,无形又大大降低了总体伤害量。

从本期国家补贴开始,变更了打反的计算规则:所有不超过50W的单次打反伤害,将不计入打反计算中。原因是蜗牛事后通过调查发现大量的打反伤害大多处于几K~几百K之间,这样的伤害量大多是众多工作于世界各地的EC双机党输出的,并不会影响战斗的结果。当然,无论怎样,我们都不支持打反。无论伤害量如何,如果最后导致战斗结果的改变,依然将按照打反计算并予以高额处罚。

PS:给打反抢章人士的建议是:请比照墙的高度,控制在最后20秒以内输出,若一旦发现失控,请及时收手。

另外,有人反应说有些打反是国家战略性的打反,如果是这种情况,请在打反后尽快私信PM蜗牛予以记录并核对。

在本期统计的军团列表中,我们欣喜滴发现增加了一支军团名字“Space travel and colonization group”,在前几期中都没有出现他们的身影,希望能继续保持活力。

本期合计补贴



本期补贴共发放补贴Q1枪14834支,囧统先生将直接发放给各军团。

考虑到革命军大帅在国家杯期间,为了激励天朝玩家的积极性,私人发放了大量的Q1枪。囧统先生觉得很有必要对大帅的义举进行补贴,特别为此增拨3000Q1枪捐赠大帅个人。大家呱唧呱唧


各军团本期补贴率




本期最高补贴率由wolf军团摘得,主要原因是wolf全团本期没有使用Q5,并且在兢兢业业的囧统先生的催逼下,全团总输出的很大部分被压秒输出占据。蜗牛悲催生活的写照就是:闹钟还没闹,001已经闹了。

本期最低补贴率由Black Armoured Force军团摘得,个人分析可能是新手玩家,不了解游戏,在没有装备和buff以及军令的前提下乱打Q5导致,很难想象70把Q5支撑下,为何仅仅打出了1M+ 的伤害。希望该军团的玩家能够多读教育部的新人指南,尽快提高对游戏的了解。

----------------------------------------------------

本期补贴公布完毕。

若有军团长对本报表有疑问,可以回复或私信发送核对申请,我会给附上各个单场的统计报表信息。

若有国民不了解补贴为何物,请阅读Echina战场补贴标准


本期篇末语


最开始听到总统的内幕消息:立陶宛内战了,到现在内战结束。花絮一堆堆。

个人感觉立陶宛的内战是这样进行的:


哼,想在铁公鸡001身上拔天朝的毛?做梦做大方了。



习惯性带来福利——小美女一枚





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[ EC国家战场补贴 ] 默认参数调整公告 (10 years ago)

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In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

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The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


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