Esim - Canadian Combat Guide: Part 2. Advanced Bonuses and Strategies
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Canadian Combat Guide: Part 2. Advanced Bonuses and Strategies (Military)
Posted 10 years ago by
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For those of you who know the basics, and for those who have read the previous article but still want to know more, read this article through and i will outline the details of the more advanced hitting forms and strategies that we employ.

TABLE OF CONTENTS:

1. Location
2. Damage Debuff
3. Defense Systems and Hospitals
4. Military Units
5. Strength and Military Rank
6. Fighting ‘Etiquette’

1.Location
Location will play a big factor into how much damage we can do. If you are helping defend a country, you will get 20% more damage by being in the Region that is under attack. Likewise, if you are helping to attack a Region, being in any Region bordering the Region that is under attack will give you a 20% bonus.

To figure out who is attacking and defending simply look at the battle. The country on the RIGHT side is ALWAYS attacking. The country on the LEFT will be defending.

*NOTE* in resistance wars you can only fight from the same region the battle is happening in

2. Damage Debuff
So far we’ve only seen how to add to your damage. A damage debuff is the only way (Aside from not fighting with weapons) to lose out on possible damage. A damage debuff occurs when a region is separated from the core regions of the country that controls it.

In other words, if a region is controlled by country A, but country B controls all of the regions that border country A, a debuff will occur.

A damage debuff will ALWAYS be -20%.

3. Defense Systems and Hospitals
Defense Systems are something a defending country is able to use in order to provide a further increase in damage for people hitting on their side. They can be identified as a blue shield on the battle page.

These DS’s are not permanent on regions, but will last multiple battles until a defending country loses a round with a DS positioned.

Like all other products in e-Sim, Defense Systems come in different qualities, and provide different benefits:

Q1 = 5%
Q2 = 10%
Q3 = 15%
Q4 = 20%
Q5 = 25%

Hospitals are also only usable by the defending country, since it must be placed on a certain region as well. Hospitals are used a lot less commonly, but can be identified by a red house with a white cross on the battle page.

Hospitals are destroyed in the same as DS’s, lasting only until a defending country loses a round in a battle where a hospital is placed.

Hospitals do not add to your damage. Instead they lower the amount of health you lose per fight:

No hospital = 10 health lost per fight
Q1 hospital = 9.5
Q2 hospital = 9
Q3 hospital = 8.5
Q4 hospital = 8
Q5 hospital = 7.5

4. Military Units
You can start or join an MU at level 6.

While you are in an MU you will get bonus damage for following the Battle Orders that have been set. The amount of damage you will get will depend on the Rank of your MU.

These are the following Ranks and their respective bonuses:
Novice = 5%
Regular = 10%
Veteran = 15%
Elite = 20%

5. Strength and Military Rank
These are our final two variables that factor into how much damage we will be able to hit. They are both displayed in your main stats with your avatar.

You can increase Strength by training everyday.

Here is the breakdown of how your strength will increase as you train:

Strength/ Daily Gain (number of days)

Base - 100 strength
100-500 - 100 strength (4 d)
500-1000 - 50 strength (14 d)
1000-1500 - 25 strength (34 d)
1500- 1800 - 10 strength (64 d)
1800 - 2100 - 5 strength (124 d)
2100 - 2250 - 2 strength (199 d)
2250 + - 1 strength

Your Rank will increase depending on how much Damage you do. Each new Rank you achieve will provide a slightly higher bonus to your Damage.

For example, when you first start out, your Rank will be ‘Rookie’ and your Multiplier will be 1.00 because you have yet to do any damage. But as you do more Damage, your Multiplier will increase.

Here is a list of all the current Ranks with their accompanying Multipliers, and the amount of Damage needed to achieve:





6.Fighting ‘Etiquette’

Now that we know EVERYTHING that we could possibly need to know when it comes to fighting, we will get into our last, most important part about Fighting. Actually Fighting. After all, there’s no point in knowing about it if we don’t know how to use it.

When you are a part of a country the size of Canada, strategy is more important than putting down damage. Hitting at the right time can factor in massively on the outcome of a Battle.
Here is a flowchart for those who want to know if they should hit or not



open the image in a new tab to zoom in

Ideally, we want to hold our Damage for the end of a round. Using it in the final 5-10 minutes allows you to get through all of your Damage while also knowing if we really need to use our Damage in the round to begin with.

**It is never worth Over-killing a Battle, especially if your Damage could be useful in a following round.**

Making sure you ask yourself these questions before using your Damage will ensure it is used to it’s fullest
potential when you finally do.

This concludes the Canadian Combat Guide, I hope you have learned lots and you are ready to become a valuable, contributing member to the Canadian Army.



Previous article:
Canadian Combat Guide: Part 1. The Basics (10 years ago)

Next article:
NAP - Canada and USA - Day 679 to 709 (10 years ago)

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