Esim - 組織號使用概要 II
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Tibbers


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組織號使用概要 II (Economical)
Posted 10 years ago by
Tibbers    
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閒聊文 -

【WAP】大圖書館の馬鈴薯

【WAP】【教學】E-sim 遊戲規範

相同 IP 申請填寫單

請注意, 同 IP 玩家們不可有金錢往來 (包含股份公司, 工廠及軍團工作等均在禁止範圍內)

此外, 股份公司資金係屬全體股東之資產, 請勿挪為私用或侵害股東權益 .

;:**:;::::**:;;;:*★*:;;;:**::::;:**:;


國庫收支運用概要

每天的基本收入主要來自於兩個地方

一種是可以預測的日常稅收

另一種則是不可預測的新玩家加入遊戲帶來的部份消費 .

具備囧統或是議員資格的玩家

並且同時擁有高級會員的情況下可以看到每日稅收概要 .

在國家運作正常的情況下(沒有滅國, 國庫沒有遭到惡意佔領 .)

每一天國庫都會回收一定比例的貨幣

而這些便是國庫能加以再運用的資金 .

當然也可能視情況完全封印國庫

但就等於玩家需要完全靠自已來進行作戰 .

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低負擔運用方式 -

便民合約 -

例如前陣子以及近期重新開啟的國軍購貨合約

假設國庫承購 1k 的 Q1 wep , 50 Q5 food 以及 gift 消費為 755 (約 40 Gold)TWD

販售給玩家為 36.25 Gold , 則其間利差為 3.75 Gold (5人開銷)

假設一天的稅收為 60 Gold

則一日稅收在不超過 80 位玩家使用的情況下便不會造成赤字 .

以上的計算是理論算法, 因為作戰期間往往會同時存在其它的開銷 .

而組織號實質上更需要去面對的是物資流通的問題

所以非戰間期不論是國庫亦或提醒玩家囤存必備物資是有原因的 .

演變至長期戰局時, 往往一天就能消費極大量的物資

有時即便有黃金都不一定能取得充足的現貨

因此逢低買進是相當重要的事項 .

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作戰負擔 (中-高負擔) -

a. 廢地起義 (一區 20 Gold) , 經過數月戰事

我想多數玩家都能理解廢地起義會帶來經濟上壓力的減輕

高資源地或是戰略要地一旦開啟, 需要防守的花費往往多上數倍 .

b. 軍團 / 個人補給 -

為了確保玩家能更迅速的回到前線

便有可能在必要戰場時開啟額外補給

假設補給等級以 1百萬 = 20 Q1 wep 論

當某一戰場我方輸出為 2 億時

預期預支付的補給則為 4000 隻 Q1 wep

因此國庫自然會需要支付稅收以上的物資

而且一般來說還會有著廢地起義等等的開銷存在 .

;:**:;::::**:;;;:*★*:;;;:**::::;:**:;


同時附錄兩篇早期的文章

售貨教學 I

外匯教學 I

組織號與一般玩家最大的不同即在於沒有稅收方面的影響

如何操作各類市場能帶來最好的雙贏局面

就需要大家一起集思廣益了 .



Previous article:
組織號使用概要 I (10 years ago)

Next article:
雜錄 V (10 years ago)

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