Esim - 激勵不激勵?
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allen8165


Redactor

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激勵不激勵? (Economical)
Posted 10 years ago by
allen8165    
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前一陣子就在考慮關於激勵的事
經過計算之後如下:(不考慮失誤、閃避、爆擊)

基本假設:
激勵成本=0.08g
Q5麵包=1.5TWD (=每打一下0.3TWD)
Q1武器=0.5TWD
Q5武器=3TWD
Q5機票=6TWD
類固醇、坦克=0.8g


計算:以下用TWD
平日無加成造成100%傷害的成本:
Q5麵包+空手=0.6 (0.3/0.5=0.6)
+Q1武器=0.666...(0.8/1.2)
+Q5武器=1.65 (3.3/2)
每日所需花費依序為15、40、165


激勵:(激勵成本+麵包+武器+來回機票+buff)

使用Q1武器:1.2(20%武器加成)*1.2(類固醇)*1.2(20%在地加成)=173%
以平日當作標準的話,大約要累積110次激勵,每下成本就會降到0.666...(平日Q1武器的成本)以下,
所需至少22天,平均每日花費約28.8,
總傷害為每日Q1(50下)的72%

Q5武器:2*1.4(類固醇+坦克)*1.2(20%在地加成)=336%
激勵10成本就降到1.32/每下
到100激勵時約為1.097/每下,所需至少20天,平均日花費約92.18
總傷害為每日Q1(50下)的140%

結論:

平日沒任何加成打Q5武器不是一般人花的起的…囧rz
所以Q5武器最好是用在有激勵一次爆出來時才行。

Q1武器無論有無激勵,都是一般人花的起的,
可以考慮在有新人潮時存激勵
或是不存激勵好好利用每日的10額度

整體而言,適合存激勵的因素:無戰事、拿BH、打裝
不然每日10額度造成的總傷害其實是比較高的

以上。

P.S.在有房屋之後(增加每日額度),存激勵的機會成本會再增加的…


_______________________________________________


近況...

最近新人較少,增加存激勵的難度
而Q3麵包最近在大降價,比之前的Q2還划算,有利於小額戰術 ...結果一口氣買了一千多個差一點破產…

近期工資市場波動:9級附近的工資下跌,5級附近上漲

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