Esim - 崩盤啦~~~
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allen8165


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崩盤啦~~~ (Economical)
Posted 9 years ago by
allen8165    
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天阿~整個大崩盤…
才幾天而已,怎麼會這樣!!

最近物價才有止跌的跡象,現在又……
這一切都是萬惡的NPC的錯!!!!!



.........................................................................................................



好了,冷靜下來想想,



首先關於NPC

NPC的勞動資源是不完全公開的市場
因為除非你知道NPC是誰,不然你不會知道NPC在哪上班、工資多少
(當然,"待業中"的NPC可以在遊戲銀行找到...)
這增加了偏遠地區的投資的風險(沒加成的地方僱不到NPC就只能停工了)
可以預期這將是投機者跟財團在玩的地方,一般工廠主大約玩不起。

NPC是個只工作不吃飯的傢伙
如同 freecky a340a340
兩位大大所說,將發生供過於求的狀況
然後就@#$%...(自己去看兩位大大的報紙)...

但反過來想想,
這世界只工作不吃飯的玩家應該也不少
但為什麼市場還沒崩盤呢?
有幾個原因:
1.抱著當國貨幣死掉(用政府印鈔來補救)
2.存著買裝(貨幣最終重回市場)

排除掉以上二種剩下的:
1.存著開工廠(系統回收)(會被市場制衡)
2.被鎖帳號(不得不抱著G死掉)
3.真的只想工作不想吃飯...

所以,只要全世界生產的黃金減掉花費(例如起義)後大於等於後三者的消耗,
市場就不會崩盤。

以這次NPC計畫,每塊地會增加10位NPC,大約會增加三千位NPC(10*57國*6塊地)
將佔世界人口的三分之一!!(目前世界人口約一萬)

要崩盤啦~~要崩盤啦~~~~~
就業市場都出現斷層了~
工作技能5~7的都找不到工作了~~
到處都是失業人口.....


............................................................................


不過不要忘了,NPC只會抱著當國貨幣死掉
所以最終這世界消失的只有印鈔的黃金花費而已

也就是說,系統回收少量的G並提供大量便宜的物資
也就是說,政府印鈔的獲利只稍微小於系統生產的物資價格(各國貨幣幣值越高越接近)

YA~太好了~NPC都去當公務員,這世界就再度恢復和平................個屁啦!

供給還是確確實實的增加了!!(就算國家都是"賺到"物資,但這些物資還是會發給人民)

不過至少短期影響不應該會那麼大
所以目前的動蕩主要還是心因性影響為主


長期來說,
物價確實會下跌,但會跌到什麼程度呢?
這就要看新增的物資是否大於"黃金供應者的最大需求"(註1)
如果沒有大於,或是大於的部分由政府解決,則物價最終會達平衡
若政府也一起抱著G死掉,那市場就會崩盤。


總結:
1.系統增加了一種回收G的管道
2.政府的影響力增加
3."充足"的物資
4.貧富差距加大


換個角度想,從總結的幾點來看,
可以推論:
1.目前黃金生產量大於系統回收量(至少大於官方目標回收速度)
2.官方想刺激消費(現實貨幣)以增加收入,並加速回收G
3.減少大小國的國力差距

從個人的角度來看:
1.短期動蕩受心因性影響為主
2.更不利新手(反過來說,更需要政府/組織的幫忙)
3.一般玩家受到牽制(增加對組織服從度)

註1:黃金供應者是指VISA卡戰士、BH章等憑空製造黃金的人;
最大需求是指消耗每日額度所需的所有物資(據說是35G/人)

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