Esim - 讓夾克告訴你起義場為什麼不要打反
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jacket1216


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讓夾克告訴你起義場為什麼不要打反 (Military)
Posted 9 years ago by
jacket1216    
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這是夾克第一次發報,如果有任何不妥的地方,請多多見諒。

打反的定義


首先,要告訴大家甚麼叫做打反。

打反的定義就是,輸出不是在我方,以下面那張圖來舉例。



自己的勢力是台灣,敵人則是韓國。

如果幫韓國輸出,就是在藍色區域內選擇攻擊,就叫做打反。


打反的時機


當然打反不是說不好,重要的是要看時間點。

那什麼時間點打反才對,什麼時候不對,讓我們一一討論。

對的時間點打反


實例1:兩方都輸出



起義地方是廢地,回合數是4:2,台灣領先兩回合。

可以看到heyteitoku在台灣這邊堆了200萬,韓國打了180萬。

雖然他打反,但是至少在台灣堆的牆更高,至少確保台灣會贏。

而且他打的數字,一般的BH Hunter看到就不會想進場,這樣他自己單場拿10g,也讓台灣順利拿下這回合。


實例2:直接打反



目前是第5回合,比數是4:0,GGininDer 打反,導致我們輸掉這回合。

這種打反方式,沒有人會怪你,畢竟我們贏的回合數還很多。

且這時間點打反,可以延長起義的時間。因為每場起義戰都要20g,可以幫國庫節省花費。


錯的時間點打反


戰場連結



這是台灣的重要鍊地-西伯利亞。

目前是在第8回合,比數是4:3。

可以看到路人A的打反,且和barcelona_0leee互相輾章,導致俄羅斯的傷害高出漢斯堆的牆。

路人A打反,導致比數變成4:4,像這種打反就一定會被罵。

因為比數非常接近,而且西伯利亞又是台灣前往東歐的重要鍊地,屬於重要戰場。

像這種戰場,如果能直接拿下8回合是最好的。畢竟時間拖越久,對台灣一定是不利的。


小結論


1.重要戰場(鍊地起義、進攻場與防禦場)千萬不要打反。

2.在雙方回合數還沒拉開時,千萬不要打反。

3.如果不知道什麼是鍊地,請參考 zasx159632 寫的這篇文章

4.如果不知道甚麼是重要戰場,可以看每日軍報或 Taiwan Org 在塗鴉牆的留言

5.俄羅斯和烏克蘭的廢地較少,所以也盡量不要打反。

錯誤的打反時間,會對台灣造成什麼傷害


在重要戰場打反讓對方贏了,代表我們要再多打一回合。

你知道為了你這個打反拿到的5g,掛在軍頻盯場的指揮官和其他人,需要花費多少物資,才能把你打反的那回合搶回來。

你在打反前,想想在軍頻上奮戰的同胞

另外,如果廢地起義或鍊地打輸了,代表我們還要重新再拿回來。

重新奪回鍊地與廢地,會讓台灣再多一個戰場,會讓戰力更分散。

有時候還要總統到國會提宣戰,議員通過後才能開進攻場。

議員投票也是要時間的,有時可能會耽誤到我們進攻的計畫。

所以夾克在這邊拜託大家,打反要看時間啊!!

不要因為你的一己之利,拖累整個群體。


Next article:
夾克第二抱-夾克不負責教學,告訴你打哪才能幫到台灣。 (9 years ago)

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