Esim - 夾克第二抱-夾克不負責教學,告訴你打哪才能幫到台灣。
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jacket1216


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夾克第二抱-夾克不負責教學,告訴你打哪才能幫到台灣。 (Military)
Posted 9 years ago by
jacket1216    
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本次抱抱主要是分析台灣戰場,歪國的戰場,暫時不清楚,所不討論。

因為我們加入聯盟,每天台灣都最少都會有3個戰場。

戰場每天都會有韓國、俄羅斯與烏克蘭起義;有時候會有進攻場與防禦場。

如果我想要投核彈,到底要選擇拿哪一個戰場放呢?

本抱主要是告訴各位,怎麼分辨什麼是重要戰場。

主要是以上次西伯利亞與高鑽同時被點火與遊戲經驗,得到的感想,在此方想給各位。

如果有任何需要再補充的部分,歡迎大家提出來~

我要怎麼知道是不是主要戰場?


首先,我們把戰場歸類為幾個:

1.核心鍊地起義

2.廢地起義

3.進攻場

4.防守場

可以由幾個地方,知道要把額度丟在哪裡。

你可以上IRC的軍頻聽令指揮官的指揮。

看一下上面的Org說甚麼



看一下塗鴉牆有沒有人在喊要支援。



戰神 ncekimo 出沒之處...o7



看一下每日軍報,裡面會有提到戰場的優先順序。

以下列出有可能會發軍報的報紙(有少在跟我說,我再補)

ms11123(っ´ω`c)。

carlkurbase。

GGininDer硬式♂統報。

zasx159632報紙名稱想不到。

點進去選擇訂閱,以後只要他們發報紙,你就可以看到通知。

另外,自己判斷是不是重要戰場。

下一節夾克來告訴大家,怎麼自己判斷是不是重要戰場。

核心鍊地起義判斷


如果不知道什麼是鍊地,請參考 zasx159632 寫的這篇文章 。

鍊地又可歸類為幾個:

1-台灣前往韓國之路(Jeolla-全羅道)

2-前往俄羅斯之路(Chuncheon-春川)

3-前往烏克蘭之路(Siberia-西伯利亞)

4-前往火雞之路(Crimea-克里米亞)

5-另外兩塊是克里米亞的鍊地,(North Caucasus-北高加索)(Black Sea Coast-黑海海岸)

以重要性來分類的話是1>3>4>2=5。

把2放在後面是因為韓國起義只能開一場,歪國人主要會點火1,而不是點2。

但是,有時候狀況會改變,例如上次同時被火雞的浮士德同時點1和3,最後反而火力是3比1還要猛。

下一節我們先來探討原因。

為什麼西伯利亞的火力會比全羅道還要猛?


以下是2015年4月3日被點火的全羅道與西伯利亞的戰場連結:

全羅道西伯利亞 ,都是浮士德點的。

我們先看全羅道的戰場,因為這裡被點,呆完朗就會像發瘋一樣,開始轟炸

第1回合敵方尚未輸出,可是2~4回合可以看到敵方出現,但是到第5回合,敵人就消失了。

可是比數是2:2,照理說還有贏的希望,可是他們卻把注意力轉到西伯利亞,是因為西伯利亞已經領先3回合。

比起全羅到的2:2,西伯利亞的0:3更有勝算,所以火力完全轉到西伯利亞。

所以敵人的角度來看,他們就是兩邊都偷摸,看哪邊勝算比較高,再把主力全部投入。

下一節討論如何避免類似的狀況再發生。

像是這種狀況,我要怎麼預防呢?


在狀況尚未明朗之前,可以由兩個地方觀察出來。

一個是看有哪些軍團支援該戰場,另外一個是看對方的大坦是不是在加成地。

1.看軍團

在戰場頁面的下方,有顯示支援此戰場的軍團,如下圖所示。



點開就可以知道有哪些軍團支援,下面我們可以看到有兩個敵軍主要軍團進駐。



由此可知,這個戰場對敵人方非常的重要。

土雞的Weltschmerz伊朗的I S P 都進來了,這兩個軍團的大坦很多。

只要有這兩個軍團入駐,那這場仗一定非常難打,所以就把你的額度丟在這裡就對了!!

當然可以的話,最好可以上IRC的軍頻聽令指揮,讓我們贏的更有效率(避免overkill)。

2.看敵方大坦是不是在加成地

如果不知道什麼是加成地,請參考 zasx159632 寫的這篇文章 。

首先,選擇國家=>經濟,如下圖所示。



然後選擇你要看的國家,如下圖所示。



在線公民的旁邊,有一個誰在線上,如下圖所示。



點進去之後,你就可以看到該國的公民都在哪邊,就可以知道誰在加成地等待攻擊。



如果你不知道要看哪一個國家,可以看一下上一回合有哪幾個國家輸出或者是現在敵對聯盟。

下一節,我們再回到廢地起義、進攻場、防守場要怎麼自己判斷是不是要重要戰場。


廢地起義的判斷


廢地起義就是要來拖時間,避免鍊地被開起義,但有些時候他也可能會變成關鍵。

會在廢地大量輸出的只有BH Hunter,就是來搶章的。

但有時候可能我們回合數會落後,導致廢地起義成功。

這時候你可以考慮把你的一些額度投進來廢地,順便搶一下BH,當然不是打反!!!!

雖然廢地沒有任何價值,但是考慮避免鍊地被起義,所以廢地起義需要一直被開。

因為我們在俄羅斯與烏克蘭的廢地並不多,所以廢地起義只要成功,下一個被起義的很有可能就是鍊地。

因此廢地有時候還是要注意一下,而且起義成功,還需要再拿回來,國會要在宣戰,然後我們又會多一個戰場。

進攻場的判斷


進攻場要看領導層是不是要真的拿下來,有時候可能只是開來牽制敵方。

只要我們開進攻場,敵方就不能攻擊我們。

也就是說,輸了我們沒有損失,贏了會多一塊地,順便騙一下敵人打額度丟進來。

防禦場的判斷


防禦場就是我們被敵人開到進攻場。

防禦場有可能是敵人開來牽制我們的,有時候也可能是敵人真的要進攻。

是否佯攻,還是真的要打,可以用剛剛提到的,看有哪些軍團支援和敵人是不是在加成地待命。


結論


希望大家再打之前,可以花個幾分鐘,來判斷這個戰場重不重要。

不要把傷害浪費在不必要的戰場,有時候可能就差你一個,我們就能贏。

也希望大家可以多上軍頻,看有哪些戰場需要幫忙的。

下一抱,夾克打算告訴大家怎麼開起義。

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讓夾克告訴你起義場為什麼不要打反 (9 years ago)

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夾克第三抱-夾克一歲啦!(內有ㄆㄅ) (8 years ago)

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