Esim - 简单说说如何发挥军团的战斗力。
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zfrank


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简单说说如何发挥军团的战斗力。 (Political)
Posted 9 years ago by
zfrank    
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我简单点说。假设一军团有10个人,军团的公司是配备齐全的。因为这是一个军团运作的根本。并假设所有人技能都一样,都是技能11。
首先,全部人员都在军团工作,并且,不发工资。这点很重要。这样,每天每个人的生产力是:
33个Q5食物,或16.6个Q5礼物,或83把Q1武器,或16.6把Q5武器,或8.3张Q5机票
配置一下,军团可以得到
3人3人4人
99(约100)个Q5食物49.8(约50)个Q5礼物332把Q1枪
7.5g7.5g8.3g


这里纪录一下,10个人,1天生产了总价值23.3g的东西。

因为是10人团,所以现实里最优化的方案是。
3人7人
99(约100)个Q5食物把581Q1枪
7.5g14.5g

足够一个团所有人每天撸蛮额度的食物额度加Q1枪。具体方案根据人员配置改变。

军垦的分支一憋团
一群人没装备,每天就撸那么点物资,也没多大伤害,这不好玩啊。那么要提高,就可以选择憋团。
刚才说了,10个人一天产生的东西大概有23g.那么10天就是230g,100天就是2300g.这点钱,军团可以用来采购好的装备给,以5Q5装+2Q3为标准,lc太贵,不计。那么2300g足够武装4-5个战士。有这些装备的战士,输出的Q1质量就很高了。

军垦的分支二招人
10人团毕竟是小团。如果是50人的大团,一天的纯收入是115g。不用几天就可以武装一个战士。而一个大团,只要有20个左右的活跃战士就可以了。

军垦的分支三核弹
对于不活跃的战士,可以培养成核弹,日常不输出,充当工兵,关键时刻从军团领装备物资放核弹。核弹的存在,对军团来说也是很重要的,因为核弹是军团物资的保证也是军团爆发力的保证。当然,核弹和日常的战士一样伟大,甚至更伟大,因为核弹都无私。

有些人说,凭什么我不打就不能拿工资?这不好玩是吗?不是,这恰恰更好玩。因为这是个团队游戏,独乐乐难比众乐乐。

战力的分配
假设同样两个10人团.1团非军垦,有1个土壕坦克天天开坦克撸,2团10人全体军垦。这里假设物资充足,1团1个坦克的日输出可以达到10m。2团10人只需要2个人打全额度的Q1就可以达到10m。不信你自己可以用训练里的计算插件算。比如我,打Q5总输出计算是11.6m,打Q1则是5.8m。

而一个坦克的消耗是20Q5食物+15Q5礼物+10Q3食物+189把Q5枪=32.48g
两个步兵的消耗是2X(20Q5食物+15Q5礼物+10Q3食物+189把Q1枪)=17.71g
打Q5的消耗几乎是打Q1的一倍。

还有个方法是5个步兵,每人打全食物额度的Q1,不激励,那么也有75个额度,总输出还会略高,
而这5个步兵总消耗为5X15食物+389把Q1枪=5.625+9.725=15.3g
因为是按照75个额度算的,所以实际消耗会更少,不是吗。

而严格遵守这样的条款对游戏来说确实很难,一般来说,就是鼓励更多的战士打Q1输出,会比打坦克经济很多。而活跃的人口,代表着军团的战争潜力。

说了难理解的,说点简单的
1。军垦的团,大多BH是要上交的。为什么?因为BH就是admin设置的一个陷阱。有不少战士为了打BH,不听军团命令输出,甚至在盟友战场对面大输出打反。这是严重损害军团利益的。
也有好一点的抢章党,有空上来抢章,但是一到需要有人输出时,却发现额度早就抢章打光了。这对军团来说虽然无过,但也无功。

2。军垦的军团,最多的输出军令是不开buff打Q1。为什么?因为不开buff我能保证每天都有足够的战士能打。而且,并不是每天都有大战场,不是吗。普通的步兵,开个buff不过是增加20%的伤害。但是换来的却是一天限时输出和一天完全不能输出。反而导致军团的平均日伤害降低。

下面说两个关键问题。
1,军团没厂怎么办?答:大家凑20g,开始从Q1枪憋团总可以吧。而且我不相信真的就会那么惨,每个新人光做任务就可以有好几十G了,或者可以成员先外出打工,赚了钱回来建设军团。
2,军团物资不够怎么办?答:憋啊。平民军团有平民军团的打法。典型的就是3服我们怎么胜马里的?日常用Q1消耗对面的坦克,打到对方打不动。比起打Q5的坦克团,Q1好鳖多了,况且,打坦克的多数擦卡,看他能擦多久。
3,并不是所有人装备都一样的。坦克的装备都比较好啊。答:所以军团要有很多好的装备作为固定资产,专门用于武装最活跃输出的战士。

就像EC知名军团僵尸军团团章里那句话一样,“我们奉献我们的一切建设军团。”,多么有力而值得骄傲的一句话,这才是打仗的军团!

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