Esim - (譯文)五個好主意#第三集
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(譯文)五個好主意#第三集 (Political)
Posted 9 years ago by
freecky    
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原作者: Dexkill




歡迎所有的讀者們!


這是第三部「五個好主意」。閱讀、按讚、訂閱、並享受吧!

閱讀時的音樂 ^^




第一:
在每場戰役頁面中顯示加成地區。

所以為何不做?讓生活更輕鬆。

第二:
激勵NPC們->受激勵的NPC能有更大產能?可憐的NPC沒食物,沒工作。




第三:
另一個木頭/石材問題的解方。->將它自遊戲中移除。兩者皆替換成其他資源,並且使所有商品(房子、地產、醫院、防禦系統等等。)都能在一個中立的市場無限量的以黃金購得,或者在所有市場以相同的黃金等價(註1)購得。


問題解決!

第四:
改良式戰鬥->
如今,一回合兩個小時實在很無聊,而且通常最後兩分鐘會決定戰鬥的結果。所以我的想法是將一個回合切割成五份。
每一份是24分鐘。(總共120分鐘)每一份是一個「階段」。每個階段你都必須為守衛或摧毀領地而奮鬥。
想要贏下該回合,你只需要拿下三個回合。例如:匈牙利進攻羅馬尼亞Crisana Banat,匈牙利贏了前三「階段」(72分鐘),這便讓他們贏下這回合。
剩下的兩個階段可以輸掉。但是!重點來了,剩下兩回合是為了地區加成而戰。(每一階段給予1.25%地區加成)(總共16階段(註2)是20%)
若全部16個(額外的)階段(註3)全部輸了,那進攻者將不會獲得任何地區加成。一場戰鬥會有45(16個額外的用於決定加成)到70(45個額外的用於決定加成)個階段,雙方都能為其而戰!
(如此防禦方也必須為了地區加成而努力,因為如果他們在獲勝的戰事裡輸掉了每個額外的階段他們將會失去它。)(當然,適用於下一場戰鬥。)

這代表甚麼?可以將BH章改成至少要在一回合裡贏下三個階段才能獲得。
難度提升!

更多戰鬥!

更熱血!

(但這仍有待討論)
(註4)

第五:
我把最棒的留在最後。特殊道具:靜默者!(註5)
這有甚麼用?
不會顯示你的攻擊!你的攻擊會在幾分鐘的延遲後顯現!這樣你就能趁別人不注意搶走BH了!


哈囉!




別忘了按讚&訂閱!






感謝你的閱讀!



在此致上問候,
Dexkill
_-=恐懼之狼=-_



------------(孩子,要好好讀書,寧願成為一個稱職的分隔線也不要成為...)------------


註1:原文good price,直譯為「黃金價格」。意即在不同的貨幣市場上有不同的報價,但經過匯率換算後為等量的黃金。假設一個房子20G,在臺灣市場報價為377.36TWD(1G=0.053TWD),在美國市場報價則為493.83USD(1G=0.0405USD)。
註2:若一場戰事以8:0作結,而每一回合除了獲勝所需的三階段外,仍有另外兩個階段,則共有2×8=16個餘下的階段。
註3:原文optional,直譯為「具選擇性的」。要贏下一回合只需三個階段,故稱剩下的兩階段為「額外的」。
註4:作者原文說明並不清楚,所以我另外問了作者。較清晰的機制如下:
   簡而言之,加成總額為20%,並會均分於每一個額外的階段。若戰事為8:0(16個額外階段),則每贏下一個額外階段會獲得20/16=1.25%加成,若為8:2(20個額外階段),則每贏下一個額外階段會獲得20/20=1%加成,若為8:7則為20/(15×2)=0.66%。此規則適用於攻守雙方。
註5:原文silencer,直譯為「安靜的人或事物」。

我蠻喜歡一跟四的,但不喜歡五。不過整體而言是很有趣的。
圖如果沒出來還請見諒,原作者那兒也看不到。

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