Esim - 為什麼要引入NPC?(陰謀論)
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為什麼要引入NPC?(陰謀論) (Economical)
Posted 9 years ago by
freecky    
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到底,為什麼要引入NPC呢?
或許一開始是 jackist 的美意,希望為這個遊戲引入活水。
然而在NPC的細節發表之後,所有人開始叫苦連天。
NPC非常多,而且只工作,不消耗。
而這會造成甚麼影響呢?

e-sim遊戲本身可以視為一個封閉市場。錢跟物資進不去也出不來。
在這樣的市場裡,有多少東西要賣,就應有等量的需求。
如果東西少而買的人多,便是供不應求,會造成價格飆漲。
如果東西多而買的人少,便是供過於求,會造成價格崩跌。
而這兩者都會造成市場的不穩定,整體利潤的減少。
而目前的e-sim可以視為勉強在供需之間獲得平衡。
也就是一個工作的玩家,差不多可以剛好提供等於他產能的需求。(平均而言)
然而NPC會瘋狂工作,但從不花錢。
這代表甚麼?
市場上的商品會增加,但需求卻不增加。
簡而言之,會造成產能過剩
也就是形成上面後者的狀況。
相信大家都知道,目前Secura的物價已經很低了。
再跌下去,工廠根本就沒辦法賺錢。
工廠賺不到錢,工人,也就是玩家們便領不到錢。
玩家領不到錢,需求便減少。
然後便陷入惡性循環。
市場整體形成商品遠多於需求的狀況,物價低而貨幣價值高。
通稱通貨緊縮。

現在假設這是某個國家的現狀,那這個國家該如何因應呢?
這時就要回到上段第一句話。

e-sim遊戲本身可以視為一個封閉市場。


重點就是封閉市場
既然市場上供過於求,只要讓市場外的需求進入市場,就能彌平這樣的不平衡了,不是嗎?
對,一個國家如果國內沒有人要買東西,便會出口,讓外國人來買國內的東西。
東西賣出去,廠商賺錢。
廠商賺錢,工人就有薪水。
工人有薪水,需求便增加。
需求增加,通貨緊縮便會和緩。
市場便會趨於平衡。

好,接下來我們回到e-sim。
e-sim是個遊戲,要如何打開市場呢?
想像一下,當東西很便宜時,你會不會想買呢?
會,但你又沒錢怎麼辦?
想想看,當你玩一個線上遊戲玩到很吃力時,會想幹嘛?
對!就是課金!
當市場供過於求,物價便宜你卻也沒錢買的時候,你便會想去找錢出來買。
而玩遊戲憑空生出錢來的方法除了BUG之外便是課金。
對遊戲本身為一個封閉市場的e-sim來說,RL便是外部。
向外部尋求資金,便是拿現金來買遊戲內的物品。
再說一次。就是課金!

總而言之,引入莫名其妙機制的NPC,最終極有可能造成大量課金的結果。(或者大量玩家出走)
如果我們假定管理者們不是白癡,懂得一些基本的經濟學概論。
那這就極有可能是遊戲團隊期望的結果。

說實話,這就是一個想法。但事實是不是如此呢?我也不知道。
我真的覺得這系統把這遊戲搞砸了。


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