Hi all, I am not sure if this idea has been brought up before, but I think the implementation of Military Unit Newspapers would be a great addition to this game. There are many reasons that I believe that this would be a worthwhile addition, among them being: Military Units in general will be able to properly invite people to their Military Unit instead of having to utilize one of their members newspapers to write the article, the leader of the Military Unit can assign a official editor of the Military Unit, thus adding another dimension to the Military Unit's abilities, and I think it would be a wise implementation also if the Military Unit has its own subscription counter, so that it can acquire gold for having 100 subscribers.
I feel that it would be a great improvement for the Military Unit to have the ability to write articles instead of the recruitment article being under the name of one of its members because this is for the Military Unit, the overall will of the Military Unit would be felt and have more significance to the reader if it is under the MU specifically. What is the significance you may ask? It is in unity. By creating articles under the Military Unit, it exemplifies that all members of the unit in question are united under that MU's beliefs and positions on issues, as a basic tenant of most MUs is unity and brotherhood, at least I think many people would agree.
I really am drawn to the vast array of options one as leader of a MU can give to his members, from managing storage to directing military orders, and everything in between. The addition of a official Military Unit newspaper editor I believe would be worthwhile because it really add a great responsibility to whomever the leader chooses, as that person is now the voice of as many as fifty people. But this responsibility is quite a cool one, as you will be the main factor in the formulation of the public's opinion of your Military Unit.
The last and final reason the admins may think is just a way for we, the players, to try to squeeze out more gold (it is sorta, muahahaha) but I think in a variety of ways, its not a mere power grab for more gold. We all know how expensive it is to upgrade and expand a Military Unit correct? If the admins were to allow the Military Units Newspaper to be able to acquire subscribers and five gold for every one hundred subscribers, then that creates a huge incentive for MU leaders and their respective editors to write good articles, whether they be about the military units exploits in a epic battle, recruitment article, or just the MU's outlook on their country's current situation. With the gold they acquire from their MU Newspaper, they can reinvest in their Military Unit to make it better. Since this incentive is created, this will increase the amount of articles created, something that I think this game sorely needs, and since the articles will be geared at getting subs, they will be of higher quality.
Now, some of you might say "oh well Sadanaga, what if the MU's just publish sub my MU and we'll sub yours articles?" Now you think you have me, but I have a counter for this. The Admins can place a limit on how many Military Unit newspapers one person can sub at any one time. Lets say for example this limit was 5-10 Military Unit Newspapers. Ok, currently there are 440 Military Units, so the implementation of a MU Newspaper Sub limit on everyone would boost the competition amongst the editors of the MUs, thus creating a better quality (hopefully). But the main problem here is finding the right balance in the limit number, which I would say the Admins need to fiddle around with it to figure that one out.
Overall, this is a rather small implementation, but one that I think could be worthwhile if added correctly. There are more pressing suggestions that I feel should be taken into account before this one, but I hope you enjoyed this article and my suggestion, if you feel that its not a good idea, please state so and why you feel its a bad idea.
Example:
Hopefully as you can see the Editor icon is under Feuereifer.
In E-Sim we have a huge, living world, which is a mirror copy of the Earth.
Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit
different than in real life. In E-Sim, USA does not have to be a world superpower, It can be
efficiently
managed as a much smaller country that has entrepreneurial citizens that support it's foundation.
Everything depends on the players themselves and how they decide to shape the political map of the
game.
Work for the good of your country and
see it rise to an empire.
Activities in this game are divided into several modules.
First is the economy as a citizen in a country of your choice you must work to earn money, which you
will get to spend for example, on food or purchase of weapons which are critical for your progress
as a fighter.
You will work in either private companies which are owned by players or government companies which
are owned by the state.
After progressing in the game you will finally get the opportunity to set up your
own business and hire other players. If it prospers, we can even change it into a joint-stock
company and enter the stock market and get even more money in this way.
In E-Sim, international wars are nothing out of the ordinary.
"E-Sim is one of the most unique browser games out there"
Become an influential politician.
The second module is a politics. Just like in real life politics
in E-Sim are an extremely powerful tool that can be used for your own purposes.
From time to time there are elections in the game in which you will not only vote, but also have the ability
to run for the head of the party you're in.
You can also apply for congress, where once elected you will be given the right to vote on laws
proposed by your fellow congress members or your president and propose laws yourself.
Voting on laws is important for your country as it can shape the lives of those around you.
You can also try to become the head of a given party, and even take part in presidential
elections and decide on the shape of the foreign policy of a given state
(for example, who to declare war on).
Career in politics is obviously not easy and in order to succeed in it, you have to have
a good plan and compete for the votes of voters.
You can go bankrupt or become a rich man while playing the stock market.
The international war.
The last and probably the most important module is military.
In E-Sim, countries are constantly fighting each other for control
over territories which in return grant them access to more valuable raw materials.
For this purpose, they form alliances, they fight international wars, but they also have
to deal with, for example, uprisings in conquered countries or civil wars, which may explode on
their territory.
You can also take part in these clashes, although you are also given the opportunity to lead a life
as a pacifist
who focuses on other activities in the game (for example, running a successful newspaper or selling
products).
At the auction you can sell or buy your dream inventory.
E-Sim is a unique browser game.
It's creators ensured realistic representation of the mechanisms present
in the real world and gave all power to the players who shape the image of the virtual Earth
according to their own.
So come and join them and help your country achieve its full potential.
Invest, produce and sell - be an entrepreneur in E-Sim.
Take part in numerous events for the E-Sim community.